Ray and Mr. Game Night show you how to get the Leftover Lead achievement in Medal of Honor: Warfighter for the Xbox 360
The Old School Video Game Art Show: Level 2 at Gallery1988 will bring a large collection of skilled artists together to show off their original works inspired by classic video games such as Super Mario Bros, Pac-Man, The Legend of Zelda and many more. The opening reception is Friday, October 26, 2012 from 7 PM to 10 PM. The show runs through October 18, 2011 at the Gallery1988 Venice gallery in Santa Monica, California.
If you are still playing Borderlands 2, or if you’ve put it down in favor of a new game during this busy season, there’s a reason to play more.
Gearbox released the first of four downloadable chapters for Borderlands 2 this week, and it is more than just a simple add-on. Captain Scarlett and her Pirate’s Booty is an adventure that will take quite a few hours of time with single-player or coop mode. It’s a completely different setting than the rest of the main world of Borderlands 2, and has all the humor we’ve seen in the game’s sidequests.
This chapter is available for $10 by itself, or as part of the Borderlands 2 season pass, which gives the player all four upcoming DLC chapters for $30. It, like Borderlands 2, is available for PC, Xbox 360 and PlayStation 3.
If you own a Kinect, you know there are a lot of games that just don’t work well with the hardware. They may be hard to play, or the motion controls don’t work right.
The main exception to this is Harmonix’s Dance Central franchise, now on its third installment. The third game takes a new twist on the story, with your characters traveling through the decades to save dance. The controls and dance moves are more fun than ever, and there is a variety of songs to satisfy everyone.
One of the best features is the new multiplayer modes. The “Make Your Move” mini game has two players competing to make up dance moves on the fly, and then trying to imitate each other — almost like the HORSE version of dancing. This is guaranteed to be a party game hit, even beyond normal dance games.
If girls like robots, but hate nerds, and robots love girls but don’t want to be around too many of them, where does everyone sit?
That’s the cute question you have to solve in the newest Adult Swim published puzzle game Girls Like Robots, out now for both iOS and Android. The game has a simple puzzle mechanic that easily turns tricky. You have to sit everyone on a grid to raise your happiness meter enough to pass the level, keeping in mind who they want to be close to and who they don’t.
The art for this game is also very unique; every person is rendered as a cute square avatar. The game is filled with witty bits and quirky humor — for instance, the sounds the characters emit when placed on the board are precious. With a 99-cent pricetag, you’ll be getting a bargain — the game comes with more than 110 levels of content. [iTunes link]
Have you ever thought that rain clouds don’t like ruining everyone’s nice days?
The animators at CloudKid took that idea and ran with it for their first iOS game: Negative Nimbus. You control Nimbus’ rainy bursts as he sails across the screen. The object is to hit as many flowers as possible, but not disturb any of the characters enjoying their day out.
This game definitely is aimed for kids (or the young at heart), especially with its irresistibly adorable artwork. Watching NImbus frown and apologize for ruining a sandwich’s picnic is a priceless image, but it’s even better to see him happy for a job well done.
Negative Nimbus is only out for iPad now, but will be arriving on iPhone in November. It costs 99 cents. [iTunes link]
Sleeping Dogs is a fantastic open-world game set on the mean streets of modern-day Hong Kong. You play Wei Shin, an undercover detective trying to infiltrate the nastiest of the gangs in the city.
As you explore the world, Shin must balance all his actions between acting tough to impress the gangsters, and not crossing too deep and making his police bosses angry. The sandbox world allows for so many possibilities on this theme, and it’s all set in a beautifully rendered, seedy city.
The game is 50% off this weekend only on Steam, and its beautiful graphics favor the PC the best. While it’s a couple months old, it’s absolutely worth getting at this price, so pick it up while you can. [Steam link]
The three time Oscar nominated, Shawshank Redemption director and The Walking Dead series genius, Frank Darabont has found a solid home for his upcoming TV seriesL.A. Noir. Thanks to Deadline, we now know that it has been picked up for six episodes next year!
This is a project that I have been excited about since I first heard of it. Here’s what the report goes on to say, giving some more details on the series…
TNT has given a series order to Frank Darabont’s period drama pilot L.A. Noir, which has been picked up for six episodes. Based on the book L.A. Noir: The Struggle for the Soul of America’s Most Seductive City by John Buntin, the project chronicles the battle between Los Angeles Police Chief William Parker and mobster Mickey Cohen, a one-time boxer who rose to the top of L.A.’s criminal world. The series is a fast-paced crime drama set in Los Angeles during the 1940s and ’50s. It’s a world of glamorous movie stars, powerful studio heads, returning war heroes, a powerful and corrupt police force and an even more dangerous criminal network determined to make L.A. its West Coast base.
LA Noir stars Jon Bernthal as Joe Teague, an ex-Marine now working as an LAPD cop in an era rampant with police corruption. Jeffrey DeMunnplays Det. Hal Morrison, who heads up the LAPD’s new mob squad, withJeremy Strong as Det. Mike Hendry, Morrison’s second in command.Neal McDonough is Capt. William Parker, Teague’s boss who is determined to weed out corruption and bring down Mickey Cohen. AndMilo Ventimiglia plays Ned Stax, who fought alongside Teague during World War II but who now works as a lawyer with connections to the mob. The project also co-stars Ron Rifkin plays Los Angeles Mayor Fletcher Bowron, who makes it his mission to clean up corruption in city government; Pihla Viitala as Anya, the head bartender at Bunny’s on Central Avenue, the West Coast center of the African-American jazz scene; and Alexa Davalos as Jasmine, a beautiful woman whose past has come back to haunt her.
I am super stoked to see this series. I am a fan of Darabont’s work, and can’t wait to see what he does with this. Is this a series that you could get behind?
Until next time….
A few weeks ago, Apple introduced the iPhone 5 with its new, 4-inch screen, and last week Apple dropped a new line of large screen iPod Touches. The extra real estate is a boon for touch games. However, many old apps are bookended by black bars, waiting for their developers to release a screen-filling update. At present there’s not an easy way to determine which games use the entirety of the new screen, so we thought it’d be helpful if we picked some of our favorites to help guide you on your way.
Note: While all of these games have been updated on the iPhone 5, a few may still be waiting on new iPod Touch updates. But, according to the developers, they will arrive soon.
Superbrothers: Sword & Sworcery
If you still haven’t played this artistically-inspired adventure game, now’s as good a time as any. No one has done pixel art quite like Capy and Superbrothers and the increased screen real estate means you can ogle the lush and dangerous wilderness without as much scrolling. This is the kind of game that belongs in an art gallery as much as in your living room.
Infinity Blade 2
In terms of raw graphical power, no one has been able to trump Infinity Blade 2 by Chair Entertainment. The developer’s parent company, Epic, designed the Unreal engine that powers IB2, so that probably gives them a bit of an edge. While the Infinity Blade series was always pretty playable on an iPhone, the wider screen does allow for easier gold hunting and spell casting.
It may not seem like much, but Jetpack Joyride supporting the slightly wider screen is a boon to high-score junkies. That extra split-second of reaction time may just mean the difference between a face full of laser and a pocket full of coins. The free price tag makes it even harder to pass up.
Minecraft Pocket Edition
Mojang’s blocky phenomenon has been on iOS for a while now, and every time I play I can’t help but feel a bit cramped. It is, after all, a PC game jammed on a much smaller screen. That’s still the case with an iPhone 5, but by pushing the virtual sticks to the far corners, you’ll have more space in the center to appreciate your mighty architectural creations.
This thoughtful word game has been charming the pants off audiences. The latest version makes full use of the new iPhone 5 / iPod Touch screen, though it doesn’t much impact gameplay, since you won’t be able to see more tiles on the screen. And yet, I find it a little less stressful to play when there’s some room to breathe around the edges. Don’t you?
Pinball Crystal Caliburn II
Seems like the new screen on the iPhone 5 and the iPod Touch was taylor made for a pinball game, doesn’t it? Well, many developers are still scrambling to take advantage, but Pinball Crystal Caliburn II has beaten them all to the punch. Play vertical and experience pinball the way it’s meant to be played. Well, the way it’s meant to be played on a touch screen, at least.
Gameloft has been getting more and more ambitious with their titles as of late, but it seems like screen real estate is always too cramped and your thumbs keep getting in the way of the action. Wild Blood, which works great on the iPad, was always too crowded on the iPhone. The latest update brings the resolution up to iPhone 5 levels and it makes all the difference. Just keep an eye on your battery levels!
Galaxy on Fire 2 HD
Like the Infinity Blade series, Galaxy on Fire 2 has always been on the front lines of a new hardware launch from Apple. It took FishLabs no time at all to support the new screens on the iPhone 5 and iPod Touch, and we’re left with what remains the best space sim on the App Store. This is another game that has always been cramped on anything but an iPad, but the extra space really, really helps.
It’s hard to imagine a game that would be more impacted by a taller screen that Doodle Jump. That extra layer of visible platforms means all the difference in the world if you’re trying to surmount your last high score. Sure, it’s not the prettiest game in the bunch, but it remains a heavy hitter, even after all these years.
After spending several hours tooling around with a preview build of Hitman: Absolution, out November 20, 2012 for PlayStation 3, Xbox 360, and Windows, I’m very pleased to let fans know that the spirit of the series is very much intact. As slick as the game’s ad campaign has been — sexy hit-nuns and all — worries over too much of an action focus have dogged Absolution every step of the way. While there certainly is an expanded set of less-than-stealthy tools for Agent 47 to work with, there are still hefty score penalties for going loud. Absolution has all the promise of being the best Hitman game we’ve seen yet, doing everything that the series has always done well, along with many things that you’ve always wanted the series to do.
Hitman: Absolution begins with a very difficult assignment for 47 to tackle. Diana Burnwood, his longtime handler at the Agency, has gone rogue and disappeared from sight along with a young girl of some importance. The story opens with Diana and her young charge, Victoria, having been tracked down. 47 is dispatched to remove his former colleague from the equation and return Victoria to his higher-ups unharmed.
This early mission serves as the game’s tutorial, teaching players the basics of stealth, taking cover, disguises, combat, and more as 47 works his way into Diana’s picturesque suburban hideaway. The influence of Glacier 2, the long-in-development engine that powers Hitman: Absolution, is immediately apparent. It’s more than just the high level of environmental detail; there’s also a lot more for you to do to interact with the world. Random objects can be picked up and wielded, as you’ve surely seen by now in various trailers.
The most dramatic change, however, is the addition of Instinct. This new feature allows players to call up an overlay that amounts to a visual manifestation of 47′s natural instincts as a trained assassin. It’s similar in a lot of ways to Batman: Arkham City‘s Detective mode, with enemies and important objects being highlighted by a yellow glow, remaining visible through walls and other obstacles. You can also use Instinct to walk right past people who present a risk of blowing your cover when you’re wearing a disguise, though this drains the associated meter rapidly and must be used sparingly.
I made full use of the Instinct feature as I worked my way through a backyard garden into Diana’s heavily guarded safehouse. Nearly every one of your actions is tracked in some way by the game. As has always been the case in the Hitman series, the biggest rewards come from remaining completely concealed and restricting your violence. Absolution adds some new tricks to the equation, however, with Challenges.
Replay has always been an important part of Hitman. It’s virtually impossible to go full stealth on your first time through a particular mission — there’s a process of learning the layouts and figuring out the best routes to follow. Challenges add yet another wrinkle to up replay value. In any given mission, you’ve got a list of tasks to complete that, in many cases, conflict in such a way that you’re basically forced to run through the mission multiple times if you want to get them all finished.
There’s one, for example, that requires you to complete the assigned task without ever trading your suit for a disguise, while another calls for you to use every available disguise in a given mission. Completing these challenges unlock small boosts to your various skills, so getting them done is all part of your pursuit to become a more perfect assassin. It’s a neat dangling carrot sort of feature that promises to keep players coming back for more.
Needless to say, when 47 finally gets to Diana, we learn that the situation is not quite as clear-cut as ICA boss Benjamin Travis (voiced by the immediately recognizable Powers Boothe) initially made it seem. Diana appears to have had good reasons for going rogue and they all revolve around Victoria. Diana manages to convince Agent 47 to protect Victoria from Travis and anyone else who would harm her, which sets the scene for the rest of the game.
This serves to set up an interesting new dynamic for the story. In previous Hitman games, the goal is pretty straightforward: kill your targets, be quick and silent about it. Absolution seems to be pushing for more of a varied take on the core gameplay. 47 isn’t just pursuing a list of targets; he’s after information too. An early mission sees him breaking into a hotel where a sadistic industrialist named Blake Dexter — our primary antagonist — is staying. The sneaking in this case is in the service of information gathering. I can’t speak for every player, but for me, that small change to the mission focus made it that much more difficult to wantonly strangle the guards that stood in my way.
The next mission raises a similar situation. 47 is framed for murder and left unconscious in a hotel room as a fire chews it to pieces. You wake up in time to escape, of course, but the sequence that follows is a literal run from the cops, over rooftops, through a library, and on into an apartment building. Again I felt a mental block against taking a more lethal approach — partially because it’s never fun to see your score fall into the negative, but mostly because of the nature of the situation. 47 isn’t after a target here; he’s protecting a target.
I really enjoyed playing through Hitman: Absolution‘s opening hours. It’s clearly a preview build, with work still to be done on tuning the difficulty and making everything generally just run more smoothly. The improved quality of this Hitman experience over previous entries in the series is nonetheless evident from the outset. There’s plenty more game and story to be revealed of course. and I didn’t even go near the online-centered Contracts mode, but it looks like fans of the series have plenty to look forward to in Hitman: Absolution.
With SimCity’s release due for February 2013, developer Maxis teases with an extended gameplay video showing off how the highly anticipated game works.
“SimCity is a game about endless choices,” says lead designer Stone Librande. “Ultimately, you can do whatever you want.”
While that isn’t entirely true — you can’t play offline — at least we can get a sense of how the fifth iteration of the city management game works in a nine-minute clip released today by Maxis and EA.
The video shows how the game plays essentially from the beginning as Librande creates a casino-themed city from scratch. Seasoned SimCity 4 players may notice vast differences in the user interface, which seems easier to navigate while simultaneously adding a slew of new options.
The upcoming fifth iteration of SimCity, due for February 2013, does share similarities with versions past, but you truly get a sense of just how different the game appears with this game play preview. Maxis basically vastly touched up every single aspect of the game, ranging from construction and Sim animations to resource management.
For example, pipe networks no longer exist (and instead go through roads); players can tap natural underground aquifers; and ground pollution can make your town sick. Placing a wind power plant results in the usual options, but aspiring architects can improve the installation’s output by adding modules (such as extra wind turbines). You may notice further enhancements in the video. Which stand out to you the most?
Ubisoft details their Assassin’s Creed III season pass along with the three-part “The Tyranny of King George” DLC.
Unanswered: why the nation’s first president looks like such a hateful baller.
The alternate history DLC imagines a nation under the rule of a villainous George Washington. There’s actually long been a myth that Washington turned down an offer to accept a crown at the very beginning of the states’ union, and this DLC imagines what would happen if he took the throne and the latest in the line of assassins, Connor, was tasked with defeating him and restoring freedom to the only recently-liberated colonies.
Along with the new single player campaign DLC, Assassin’s Creed III will also feature new multiplayer maps and additional content which can be bundled together at a discount with the $29.99 season pass across the PS3 and 360 (buying everything a la carte will run you $40).
Assassin’s Creed III will be available on the PC, PS3, and Xbox 360 on October 30th, with a Wii U release at launch on November 18th.
The screenwriters behind Disney’s National Treasure franchise, Marianne and Cormac Wibberley, have been hired by Sony Pictures to re-write the script for Uncharted: Drake’s Fortune. This is a video game adaptation many of us have been excited about since it was first announced. Apparently the studio just can’t seem to move it forward into production.
David O’ Russell was the first director attached to it. Limitless director Neil Burger took his place, but now he’s no longer attached to direct it either. The studio will wait until the script is complete before they go out and hire another director.
I’m not the biggest fan of the National Treasure franchise, but I can see why Sony wanted them to take a crack at the script. National Treasure has a lot of similarities to Uncharted. ExceptUncharted is a lot more bad ass, and the video games had better stories and scripts than theNational Treasure movies.
The story follows a treasure hunter named Nate Drake, a descendant of explorer Sir Francis Drake, who believes he has learned the whereabouts of El Dorado, the fabled South American golden city, from a cursed golden statue. The search becomes competitive when a rival hunter joins the fray, then is ratcheted up several notches when creatures, mutated descendants of Spaniards and Nazis, begin attacking those hoping to learn the treasure’s true secrets.
Hopefully one day when the movie gets made, it will have been worth the wait. What do you think of the National Treasure guys taking on the script for the film? Who would you like to see come on board and direct Uncharted?